Search Issue Tracker

0
votes
Fixed

Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools

Scene/Game View

-

Jun 21, 2019

-

Version/s: 2019.1.0a10, 2019.1.7f1, 2019.2.0b1, 2019.3.0a1

How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more

0
votes
Third Party Issue

WebGL Player does not display transparent backgrounds when using MOV fil...

-

Apr 11, 2024

-

Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

How to reproduce:1. Open the “WebGLAlphaVideoPlayer“ project2. Open the “SampleScene“3. Build And Run4. Observe the Player Expected ... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

-

Jan 17, 2020

-

Version/s: 3.4.0

How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

-

Jan 06, 2016

-

Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

5
votes
Fixed

WebGL "Cross-Origin-Embedder-Policy: require-corp" HTTP header is includ...

-

Mar 14, 2024

-

Version/s: 2022.3.20f1, 2023.2.12f1, 6000.0.0b11

Reproduction steps:1. Open the attached “WebGLRepro.zip” project2. Build and Run the project on WebGL (File > Build and Run)3. Ob... Read more

0
votes
Fixed

Problems with upgrading project with Substance material from 4.x directl...

Substances

-

Jan 28, 2016

-

Version/s: 5.4.0b3

What happenedThe original project is made with Unity 4.1.0f1- (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 and ... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

-

Jan 21, 2020

-

Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Not Reproducible

SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable

Assets Management

-

Feb 04, 2016

-

Version/s: 5.3.2f1

Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

-

Dec 24, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

-

Jun 20, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.