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0
votes
Active

[Android] The spacing between the navigation bar and the Ad Banner is to...

Ads

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Jul 17, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a2

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The an... Read more

7
votes
Fixed

Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a sp...

Terrain

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Oct 22, 2025

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Version/s: 6000.2.8f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1

How to reproduce:1. Open the attached “IN-119244.zip” project2. Start the Standalone Player build3. Observe the Editor crash Reprodu... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Won't Fix

EditorGUI.TagField and similar drop-downs do not show mixed values when ...

Inspector Framework

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Jul 03, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity project2. In the SampleScene select both 'Main Camera' and 'Directional Light' GameObjects3. ... Read more

1
votes
Fixed

UI Toolkit Dropdown input consumed when uGUI EventSystem is also in the ...

uGUI

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Jul 21, 2022

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Version/s: 2022.1.10f1, 2022.2.0a5

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on the Dro... Read more

0
votes
Fixed

[Terrain] Editor crashes on applying/removing branch material of the sta...

Terrain

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Nov 20, 2019

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Version/s: 2019.3.0b1, 2019.3.0b12

Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more

0
votes
Won't Fix

[Addressables] OperationException errors appear when using Synchronous l...

Addressable Assets

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Mar 28, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download and open the attached project2. Build Addressables by going to "Addressable Groups" > "Build" > "... Read more

0
votes
Fixed

[Render Pipeline Converter]Run Batchmode Ppv2 and 2D converters are not ...

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Aug 25, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

[https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/features/rp-converter.html] Following that docum... Read more

0
votes
Fixed

[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more

0
votes
Won't Fix

Objects with HideFlags.DontSave do not get removed in Play Mode when the...

Package: Entity Component System (ECS)

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May 03, 2023

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Version/s: 1.0.0

How to reproduce:1. Open the attached project “hideFlagTest” and load Scene “newParent”2. Enter Play Mode3. Observe the Game View Ex... Read more

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