Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Votes
7
Found in
6000.2.8f1
6000.3.0b7
6000.4.0a3
6000.5.0a1
Issue ID
UUM-122921
Regression
Yes
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
How to reproduce:
1. Open the attached “IN-119244.zip” project
2. Start the Standalone Player build
3. Observe the Editor crash
Reproducible in: 6000.2.8f1, 6000.3.0a5, 6000.3.0b7, 6000.4.0a3
Not reproducible in: 6000.3.0a4
Could not test with: 6000.0.60f1 (Due to errors when building)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
0x00007FF92DD9445F (Unity) DetailDatabase::SetupPreloadTextureAtlasData
0x00007FF92DDA6B45 (Unity) DetailDatabase::Transfer<StreamedBinaryWrite>
0x00007FF92DDA7D2C (Unity) TerrainData::Transfer<StreamedBinaryWrite>
0x00007FF92C8C7947 (Unity) SerializedFileWriteContext::WriteObject
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
ChristianTeister
Nov 11, 2025 14:15
This also happens for our project after upgrading from 6000.0.56f1 to 6000.0.58f2.
masakimasa
Nov 11, 2025 12:00
I’m also having this issue in 6000.2.11f1.
slages
Nov 06, 2025 12:06
It seems related to missing detail textures in the terrain setup. I solved it in my project by removing a missing one.
Risee
Nov 03, 2025 23:03
Having this issue in 6000.2.10f1
Habetdin
Oct 28, 2025 11:25
Happens to me too in Editor versions 6000.2.2f1 - 6000.2.9f1, while building in 6000.2.1f1 works as expected. Can't build neither Addressable asset packs nor the player itself.
```
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile_Internal_Injected <0x000c0>
at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile_Internal <0x0065a>
at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile <0x0023a>
at UnityEditor.Build.Pipeline.WriteTypes.SceneDataWriteOperation:Write <0x002c2>
...
```
```
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck_Injected <0x000b5>
at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck <0x00572>
at DefaultBuildMethods:BuildPlayer <0x0047a>
...
```