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Fixed

Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2

Votes

7

Found in

6000.2.8f1

6000.3.0b7

6000.4.0a3

6000.5.0a1

Issue ID

UUM-122921

Regression

Yes

Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene

Terrain

-

How to reproduce:
1. Open the attached “IN-119244.zip” project
2. Start the Standalone Player build
3. Observe the Editor crash

Reproducible in: 6000.2.8f1, 6000.3.0a5, 6000.3.0b7, 6000.4.0a3
Not reproducible in: 6000.3.0a4
Could not test with: 6000.0.60f1 (Due to errors when building)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

First few lines of stacktrace:
0x00007FF92DD9445F (Unity) DetailDatabase::SetupPreloadTextureAtlasData
0x00007FF92DDA6B45 (Unity) DetailDatabase::Transfer<StreamedBinaryWrite>
0x00007FF92DDA7D2C (Unity) TerrainData::Transfer<StreamedBinaryWrite>
0x00007FF92C8C7947 (Unity) SerializedFileWriteContext::WriteObject

Comments (5)

  1. ChristianTeister

    Nov 11, 2025 14:15

    This also happens for our project after upgrading from 6000.0.56f1 to 6000.0.58f2.

  2. masakimasa

    Nov 11, 2025 12:00

    I’m also having this issue in 6000.2.11f1.

  3. slages

    Nov 06, 2025 12:06

    It seems related to missing detail textures in the terrain setup. I solved it in my project by removing a missing one.

  4. Risee

    Nov 03, 2025 23:03

    Having this issue in 6000.2.10f1

  5. Habetdin

    Oct 28, 2025 11:25

    Happens to me too in Editor versions 6000.2.2f1 - 6000.2.9f1, while building in 6000.2.1f1 works as expected. Can't build neither Addressable asset packs nor the player itself.

    ```
    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile_Internal_Injected <0x000c0>
    at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile_Internal <0x0065a>
    at UnityEditor.Build.Content.ContentBuildInterface:WriteSceneSerializedFile <0x0023a>
    at UnityEditor.Build.Pipeline.WriteTypes.SceneDataWriteOperation:Write <0x002c2>
    ...
    ```

    ```
    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck_Injected <0x000b5>
    at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck <0x00572>
    at DefaultBuildMethods:BuildPlayer <0x0047a>
    ...
    ```

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