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Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce: 1. Open user-submitted project (AssetBundleTest) 2. In the Menu bar select Test > Load 3. In the Hierarchy window ... Read more
Inconsistent Editor window layout when switching between docked and floa...
How to reproduce: 1. Open the user-submitted project 2. Open a Custom Editor window (Nementic -> Prefab Replacer) 3. Make the Prefab... Read more
[Inspector Functionality] Inspector doesn't scroll to the bottom when at...
Inspector does not scroll when dragging a component at the bottom to attach it as a component Steps to repro: 1. Create a new proj... Read more
[Themes] Unity keeps refreshing on mouse pointer up when font is changed...
Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Ste... Read more
Borders of elements are glitching when resizing them in the UI Builder
Steps to reproduce: 1. Create a new project 2. Right-click in the Project window > Create > UI Toolkit > UI Document 3. Open the ... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more
255 is returned when setting an enum variable to 1 and casting it to a n...
How to reproduce: 1. Open the attached “BurstBug.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play M... Read more
Shader Graph "Save Asset" button is replaced by the small button
How to reproduce: 1. Create a new project 2. Create any Shader Graph Asset and open it 3. Observe the “Save” button in the left uppe... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce: 1. Build the attached project for tvOS 2. Build & Run the app to Apple TV via Xcode 3. Wait till Game Center dashb... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project 2. Build to iOS, Android or Windows Phone 3. In middle of screen there will be string which shows texture.f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map