Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0b3
Issue ID
UUM-61172
Regression
Yes
Shader Graph "Save Asset" button is replaced by the small button
How to reproduce:
1. Create a new project
2. Create any Shader Graph Asset and open it
3. Observe the “Save” button in the left upper corner of the Shader Graph window
Expected result: The button size is normal and comfortable to use
Actual result: The button is really small considering the amount of free space
Reproducible with: 2023.3.0a8, 2023.3.0b3
Not reproducible with: 2022.3.18f1, 2023.2.4f1, 2023.3.0a7
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
This is not a bug, but an improvement for consistency with other Graph windows (VFX Graph).
Also, there are now keyboard shortcuts for Save (Ctrl+S) and Save As (Ctrl+Shift+S).
The same applies to other Shader Graph toolbar buttons.