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"View Generated Shader" button in Shader Graph Asset is not aligned with...
Reproduction steps:1. Create a new project2. Create Shader Graph Asset (Create > Shader Graph > Blank shader Graph)3. Select n... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
[Themes] Unity keeps refreshing on mouse pointer up when font is changed...
Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Step... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more
"Asteroids" sample project is not updated for the new Unity streams
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. In the Package Manager, with the Code Coverag... Read more
[Lines] Error entering play mode with a line selected
Repro steps:1. Create a Line Renderer effect and have it selected and visible in the inspector2. Enter play mode3. Observe errors: N... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
Horizontal scrollbar is not shown when drag resizing columns
Steps to reproduce: Enable Hierarchy V2 for the Scene Hierarchy Resize any column large enough to make the horizontal bar visible Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Highlights persist throughout Options Panels in the Rendering Debugger Window