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0
votes
Feature Request

RenderTextures appear as Untracked Memory in Memory Profiler

Profiling

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May 31, 2022

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Version/s: 2022.2.0a17

When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more

0
votes
By Design

[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash

Mobile

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Mar 20, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more

1
votes
Duplicate

Switching to Vulkan crashes editor

Graphics - General

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Nov 07, 2019

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Version/s: 2019.3.0b10

RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.2.... Read more

0
votes
Fixed

[HDRP] HDRP Wizard Fix All location change

Package: Scriptable Render Pipeline HD

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Oct 01, 2019

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Version/s: 7.1.2

Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more

2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

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Mar 16, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more

0
votes
Fixed

Progress Bar disappears or flickers when displayed if the Test Framework...

Package: Test-Framework

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Apr 26, 2023

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Version/s: 1.3.1, 1.3.4, 2.0.1-pre.18

How to reproduce:1. Open the user’s attached “BetaProgressBar.zip” project2. Go to Menu > Test > Progress Bar3. Observe the re... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Fixed

[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...

Mono

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Oct 11, 2019

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Version/s: 2019.3.0a12, 2020.1.0a4

How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more

0
votes
Fixed

[HDRP] Maximum LOD Level quality setting not working

Package: Scriptable Render Pipeline HD

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Oct 03, 2019

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Version/s: 8.0.0

Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/MasterSteps to reproduce: 1) Open attached scene or create a custom L... Read more

1
votes
Won't Fix

"alphaHitTestMinimumThreshold" sometimes doesn't hit the Image when the ...

uGUI

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Apr 02, 2023

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Version/s: 2020.3.47f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a6

Steps to reproduce:1. Open the attached “ImageTypeBug” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press the left mou... Read more

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