Search Issue Tracker
"Resolve of invalid GC handle" error occurs when exiting Play mode after...
Reproduction steps: # Create and open a new 2D core project # In the Hierarchy window create a tilemap GameObject # Enter and ... Read more
GameObject's position does not match when the same GameObject animation ...
How to reproduce: 1. Open the attached '1210225.zip' 2. Open 'SampleScene' Scene 3. Notice that 'GO_Camera_Ctrl GameObject is animat... Read more
Parts of Cloth Mesh disappear when entering Play mode
To reproduce: 1. Open attached project ("case_1174475-ClothIssue.zip") 2. Open Assets -> Scenes -> "SampleScene" 3. Press Play and o... Read more
[Android] Player freezes when loading a Scene on another thread
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build and Run 3. In Player, click the gray transparen... Read more
"Non-invocable member cannot be used like a method" 2D Animation package...
Reproduction steps: 1. Open the “2DAnimationBug“ project 2. Observe the Console Expected result: no errors Actual result: “Library/... Read more
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps: 1. Open the “URPAnimationPreview” project 2. Navigate to the Animations folder and select any animation asset ... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps: 1. Open the attached project “BadCursor” 2. Open Scene “Assets/Scenes/Initialization.unity” 3. Enter the Play... Read more
[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps: 1. Open the attached project ("1262597Repro.zip") 2. Open "SampleScene" scene 3. Make sure Scene and Game window... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: # Open attached project # In Build Settings window, Build for Windows IL2CPP # Once test completes, examine ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor console is spammed with errors when passing Unity Accelerator arguments from the ALLOC_TEMP_MAIN has unfreed allocations
- AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used