Search Issue Tracker

0
votes
Won't Fix

Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...

IMGUI

-

May 23, 2019

-

Version/s: 2018.3, 2019.1.0a1, 2019.1.0f2, 2019.2.0a2

How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more

0
votes
Fixed

Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...

IL2CPP

-

Jul 29, 2022

-

Version/s: 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a4

Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more

0
votes
Fixed

[Animation Stream] Root Curves are evaluated twice on character using An...

Animation

-

Nov 04, 2019

-

Version/s: 2019.2.11f1

[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more

1
votes
Fixed

[ShaderGraph] The Preview Window displays a completely black Node when w...

Package: Shader Graph

-

Oct 11, 2019

-

Version/s: 7.1.1 - 7.1.2

Reproduction steps:1. Create a new HDRP template project2. Create a new VFX Shader Graph3. Makes some changes to the graph Expected ... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

-

Mar 04, 2015

-

Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

-

Feb 02, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

-

Oct 23, 2019

-

Version/s: 1.0.0

How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

-

Jan 18, 2016

-

Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Won't Fix

Editor hangs when GameObject is dragged underneath and released when blu...

Scene Management

-

Aug 01, 2022

-

Version/s: 2023.1.0a5

1. Create a new project2. Create a scene3. Add a GemaObject to the scene4. Drag it down and release when a blue line appears==> E... Read more

0
votes
Not Reproducible

[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...

MacOS

-

Sep 24, 2019

-

Version/s: 2019.3.0b5, 2019.4, 2020.3, 2021.1

How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.