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Event.mousePosition value is not updated when dragging Assets
How to reproduce: 1. Open the user's attached project 2. Open 'Test' > 'Event.current.mousePosition bug' 3. In the Project window se... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce: 1. Open the attached project "766041 repro.zip" 2. Open the scene "Main scene" 3. Press "play" 4. Notice that the came... Read more
Collision does not occur in Build when the Tilemap's sprite is imported ...
How to reproduce it: 1. Open the user's attached project 2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder 3. Enter Play mod... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce: 1. Open the attached "TimelineNRE.zip" project and open "SampleScene" 2. Open the "Main CameraTimeline.playable" i... Read more
Crash in find_method_in_metadata when loading project
To reproduce: 1. Open attached project 2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
"Android SDK Command Line Tools: Installation Failed" when downloading U...
Reproduction steps: 1. Download Unity using Unity Hub Expected result: Unity downloads without any issues Actual result: Downlo... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible 2. Create a new shape and select it 3. Enter either edge or... Read more
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