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Not Reproducible
Votes
0
Found in
2022.3.42f1
Issue ID
UUM-82957
Regression
No
Crash on Light::SetupHalo when exiting Play Mode
How to reproduce:
1. Open the user project
2. Open the user Scene
3. Enter Play Mode
4. Exit Play Mode
Reproducible with: 2022.3.42f1
Reproducible on: Windows 10 (reported by user)
Not reproducible on: No other environment tested
Note: Not reproducible by CQA and project not provided by user
First few lines of the stack trace:
0x00007ff63a5f6372 (Unity) Light::SetupHalo
0x00007ff63a6a28d8 (Unity) RenderSettings::UpdateGlobalState
0x00007ff63a97d14f (Unity) CallbackArray2<Camera & __ptr64,Camera & __ptr64>::Invoke
0x00007ff63a97e916 (Unity) RuntimeSceneManager::SetActiveScene
0x00007ff63bbe8e7b (Unity) EditorSceneManager::SetActiveScene
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Resolution Note:
I'm happy to hear that our user has resolved the problem by removing some faulty/incomplete materials and shaders from the project.
But on our side, in order to reproduce and fix the issue (by potentially adding some guards) we need access to the files that were causing this problem, ideally in a minimal repro project.