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Build fails to open in Fullscreen in both displays when building a proje...
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Build is in fullsc... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more
Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce:1. Open the attached "Repro1191296.zip" Project2. Select all the GameObjects in the Scene using CTRL+A3. Observe th... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
Canvas GameObject Rect Transform’s Width and Height values are applied i...
How to reproduce:1. Open the "IN_60626" project2. In the Simulator Window "Device Selection" dropdown select any phone3. Set orienta... Read more
[Mac] VFX graph node creation window doesn't close when clicked outside ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
External Materials (Legacy) are not generated when Cache Server is used
How to reproduce:1. Make sure you have Accelerator running on your system2. Unzip the project ("import-test.zip") to three seperate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument