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votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

0
votes
By Design

Dynamic ListView binds all items when flex-grow is set to 0

UI Toolkit Framework

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Mar 17, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a7

Reproduction steps:1. Open the attached “IN-35342_FlexGrow.zip” project2. Open “SampleScene”3. In Game view, make sure that the reso... Read more

0
votes
Won't Fix

[Windows][DualShock4] Bluetooth DualShock 4 controller is seen as active...

Package: Input System

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Jul 11, 2019

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Version/s:

When using bluetooth DualShock 4 controller, if it is turned off (holding system button for a few seconds), the device is still list... Read more

0
votes
Duplicate

Darker lighting in Build when disabling SSAO at runtime

Universal RP

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Mar 23, 2023

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Version/s: 2021.3.22f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1. Open the attached project"URP-SSAO-Bug"2. Open "SampleScene"3. Toggle SSAO off and on in Game view4. Build and... Read more

0
votes
Fixed

Inspector does not show "-" symbol in the Layer/Tag fields when several ...

IMGUI

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Oct 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.3f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached "Repro1191296.zip" Project2. Select all the GameObjects in the Scene using CTRL+A3. Observe th... Read more

0
votes
Fixed

Selecting clips through playhead in a timeline with 30+ tracks throws a ...

Package: Timeline

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Sep 27, 2019

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Version/s: 1.1.0

How to reproduce:1. Open the attached "TimelineNRE.zip" project and open "SampleScene"2. Open the "Main CameraTimeline.playable" in ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

0
votes
By Design

Reset functionality doesn't work for the "Contribute Global Illumination...

Shadows/Lights

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more

0
votes
Fixed

[WebGL] Profiler does not autoconnect on WebGL builds

Web Platform

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May 25, 2022

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Version/s: 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more

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