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Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprod... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project 2. Open scene Main.unity - Note how there is a cube properly rendered onto the texture ... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip) 2. Build for iOS 3. Build the Xcode project and run on devi... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from t... Read more
Unity Events added to a ScriptableObject are not invoked if they are add...
Reproduction steps: 1. Open the attached “BugRepro.zip” project 2. Open the “EventTestScene” 3. Make sure that in the “EventTest1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData