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[Entities Hierarchy] ArgumentException errors appear when using custom w...
How to reproduce: 1. Download and open the attached project 2. Open the "Rgrosse" scene 3. Enter "Play" mode 4. Open the Entitie... Read more
[Android] Application crashes with "File is Corrupted" errors from an ex...
Steps to reproduce 1. Open the attached Customer's project "PackageCorruption.zip" 2. Build and run the project on an android devi... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce: 1. Open the attached “IN-35464” project 2. Enter the Play Mode in the “SampleScene” Scene 3. Toggle on the “Sta... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more
Sprite Renderer not rendering duplicated GameObject grey when using Mate...
Reproduction steps: 1. Open the “TempProject.zip” 2. Open the Frame Debugger window (Window > Analysis > Frame Debugger) 3. Enter Pl... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
NullReferenceException is thrown when exiting Player and the "Send Profi...
Reproduction steps: 1. Open the "IN-45044.zip" project 2. Open “Assets/Scenes/SampleScene” 3. Open the Addressables Settings wind... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
“Missing types referenced from component ComponentWithSerializedReferenc...
Reproduction steps: 1. Open the attached “ReproSerializedReference (1).zip“ project 2. Open “SampleScene” scene 3. Left-click on ... Read more
Universal 3D Sample project template takes a very long time to build.
*Steps to reproduce:* 1. Create a new project using the Universal 3D Sample Template in Unity Hub. 2. Start a build. 3. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map