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[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
VFX file gets modified without making changes when saving project
Reproduction steps: 1. Upload the attached project “ModifiedVFXBug” folder to a local repository using the preferred version contro... Read more
Ignored collision reactivates when using “Physics.IgnoreCollision” betwe...
How to reproduce: 1. Open the user’s attached “Bug report.zip” project 2. Enter Play Mode 3. Press “2” on the keyboard 4. Press ... Read more
Editor crashes on libetc_init when changing WebGL Texture Format to "RGB...
Reproduction steps: 1. Open "ReproProject" 2. Select the “Assets/Texture With Alpha“ Texture 3. Change the Format in WebGL settin... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
[Android] URP with native pass causes a crash on Null pointer dereferenc...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Build And Run on an Android Device 3. Observe the Player Expec... Read more
Scheme Name in Add Control Scheme menu gets reset after a device is adde...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. In the Project window, open “Assets/New Controls” Asset 3. In the ... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object