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0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

1
votes
Fixed

[Android] Profiler connectivity issues when trying to connect Android 13...

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Nov 17, 2022

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Version/s: 2022.1.23f1, 2022.2.0b16, 2023.1.0a18

To reproduce: 1. Open projec any project 2. Build and run the project  (on Android 13 device) (with Autoconnect profiler enabled i... Read more

0
votes
Fixed
0
votes
Third Party Issue

[Quest] FFR doesn’t work with OpenGES3 when built on Oculus Quest

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Nov 14, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.22f1, 2023.1.0a16

Reproduction steps: # Open the user’s attached project (“T1372030_FFR.zip“) # Open the “/Assets/FFRRepro.unity” Scene # Build ... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed

Can't toggle/select multiple stacked Markers

Package: Timeline

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Oct 13, 2020

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Version/s: 1.4.3

You can no longer toggle/select multiple stacked Markers. Clicking the multiple stacked Markesr always selects the first Marker, int... Read more

0
votes
Fixed

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