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0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more

0
votes
Duplicate

enum error when opening profiler

Profiling

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Apr 15, 2015

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Version/s: 5.1.0b3

Read more

0
votes
By Design

Subemiter's Emission position is not the same when emitted by the Parent...

Visual Effects - Legacy

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Go to the "ParentedParticles" Scene 3. Click on the "Parent system" in the Hierarc... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project. 2. Open profiler, select Memory and change to detailed. 3. Click the button (it c... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

0
votes
Fixed

[2018.4] Console throws a Warning about corrupted ProjectVersion.txt fil...

Scripting

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Oct 21, 2019

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Version/s: 2018.4.12f1

To reproduce: 1. Open Unity and create a New Project or open existing Project 2. When Project is opened, open the Console window E... Read more

0
votes
Third Party Issue

[Quest] FFR doesn’t work with OpenGES3 when built on Oculus Quest

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Nov 14, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.22f1, 2023.1.0a16

Reproduction steps: # Open the user’s attached project (“T1372030_FFR.zip“) # Open the “/Assets/FFRRepro.unity” Scene # Build ... Read more

0
votes
Fixed

Memory Leak in URP when switching between playmode and back in editor

Package: Scriptable Render Pipeline Universal

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Jul 02, 2020

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Version/s: 7.4.1

How to reproduce: 1. Open "case_1260278-BugRepo" project 2. Open the Memory Profiler 3. Press "Capture Editor" 4. Enter Play Mode 5.... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

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