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[Cloth] Constraint sphere placement is not updated when object is scaled
Steps to reproduce:1. Open attached project "ClothBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Plane" GameObject3... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
Crash when opening a scene when no errors are present
Reproduction steps:1. Open the attached "case_1339913-TestProject.zip" project2. Open the scene "Level 1" and enter Play mode3. Exit... Read more
Context Menu does not open after the previous list element Context Menu ...
How to reproduce:1. Open the attached “ListSelection.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
Output Decals URP link in Learning Templates directs to HDRP Lit Decal D...
Steps to reproduce: Create a 3D HDRP Template project Install the Learning Templates sample in the Package Manager window Select Sam... Read more
Version Control: information does not align with window title
Steps to reproduce: Create a Unity project Go to "Edit -> Project Settings" Select "Version Control" Observe how window data is d... Read more
Model Importer Inspector values are not updated when extraExposedTransfo...
How to reproduce:1. Open the attached “BoneExpose.zip” project2. Open the “SampleScene”3. In the Project window, select "Assets/basi... Read more
[Ubuntu][Version Control] Enable/Disable button labels are shown as “Ena...
Steps to reproduce:1. Create new Unity project2. Make sure Version Control button is available in Toolbar (kebab button on the right... Read more
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more
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