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Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
[UVCS] Unity Version Control shows changed "Open XR Package Settings.ass...
Steps to reproduce: 1. Create a VR template project and switch to Android Platform 2. Install Unity's Version Control and set it u... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
A pink line of the size of the Tree is drawn in the Hierarchy when openi...
h3. {color:#172b4d}How to reproduce:{color} 1. Open the attached "SpeedTree" 2. Open the "s" Scene 3. In the Hierarchy, select ... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more
[Quest] Interactable moves further away or closer depending on the turni...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.3/Starter Asset... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce: 1. Open the “IN_65554” project 2. In the Build Settings “Run Device“ dropdown, select the desired device 3. Pre... Read more
Terrain geometry detail is permanently lost when switching to lower heig...
Steps to reproduce: 1. Download and open the attached TerrainHeightmapBug project 2. Select the Terrain game object 3. Go to Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object