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[Terrain Tools] Terrain Settings: Resizing creates gaps between terrains
Repro: Have a scene with some connected terrains.Load up the settings of these terrains in the Terrain Toolbox: Terrain Settings tab... Read more
[Terrain Tools] Toolbox: Min & Max for fields can not match
For example see attached picture: FeildsMaxNotMatching0 I want to set the Base Map Distance to way higher than 2,000, however even t... Read more
[Terrain Tools] UI: Custom ranges reset on recompile/exiting editor
Repro:1. Change slider ranges (Min|Max)2. Close the editor3. Open the editorExpected: Slider ranges are the same as before closing t... Read more
[Terrain Tools] Terrain Settings: Loading settings from "selected terrai...
Loading settings from "Selected" Terrain overrides the current preset settings Repro1. Open Terrain Toolbox > Terrain Settings2. ... Read more
[Terrain Tools] Utilities Splatmap: Flip horizontal and flip vertical ar...
Repro1. Import splatmap from terrain2. Select "vertical" flip adjustment3. Click "flip" Expected: Splatmap image flips over the vert... Read more
[Terrain Tools] Import Heightmap: option to flip vertical or horizontal ...
When importing a heightmap in the Terrain Toolbox Create Terrain menu you're restricted to only flipping over one axis, but users mi... Read more
[Terrain Tools] Noise: Filter and brush tool does not work correctly wit...
The noise filter does not work correctly with brush rotation applied. The Noise Field gets "scaled" instead of being rotated around ... Read more
[Terrain Tools] 'Add Layer' Concern: X still adds the layer
If you click the X (top right) after clicking Add Layer, it will still add a layer when it's expected that it doesn't do that. Repro... Read more
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" a...
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit Repro:1. Select terrain2. Change "Heigh... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
All about bugs
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Latest issues
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