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[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Build for UWP to an empty folder (make sure scripting backen... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps:1. Open attached project2. Set Particle Raycast Budget to high value (tested with 200000)3. Open the scene4. Pres... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce:1) Download and open attached project2) Open scene "Main"3) Make sure VR mode is on in Player Settings4) Play it ... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce:1. Download and open the attached project(NetworkSyncBug.zip)2. Build for Standalone3. Launch an instance and set... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step:1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines.2. Build to Android phon... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce:1. Open QA attached project "NavMeshSamplePosition.zip"2. Open Asset scene and locate the Cube object3. Enter pla... Read more
[iOS] PlayerSettings.SetIconsForTargetGroup does not work
iOS App Icons are appearing as default icons rather than custom ones. 1. What happened iOS App Icons are appearing as default icons ... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce:1. Open project attached by QA2. Build it for iOS with "a" scene included3. Run it on device and press "Allow" when the... Read more
Animator.Update(0) fires events twice
Steps to reproduce:1. Open user attached project2. Load TestScene.unity3. Press spacebar to trigger an animation4. Observe that two ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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