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2
votes
Fixed

"System.ArgumentException: Version string portion was too short or too l...

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Dec 10, 2024

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Version/s: 6000.0.31f1, 6000.1.0a8

How to reproduce:1. Open the user's attached project2. Build the project for UWP Expected results: The Build is successfulActual res... Read more

0
votes
Duplicate

[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...

IMGUI

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Oct 10, 2019

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Version/s: 2019.3.0a3, 2019.3.0b7

[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mate... Read more

1
votes
Not Reproducible

UNC AppData(Roaming) directory cannot be accessed

Themes

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Jan 26, 2016

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Version/s:

What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more

0
votes
Won't Fix

When an Image component on a Scroll View contents is disabled scrolling ...

UI

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Jan 27, 2016

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Version/s: 5.3.2p1

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more

1
votes
By Design

CommandBuffer.DrawProcedural fails to render when RenderGraph and Metal ...

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

How to reproduce:1. Open the ‘GraphDrawProceduralIssue.zip' project2. Navigate to Project settings → Graphics → Render Graph and ena... Read more

0
votes
Fixed

Player Settings window disappear once entered Play mode

Window management

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Jul 02, 2019

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Version/s: 2019.3.0a8

Steps to reproduce:1) Open Unity Hub and create a new 3d template project2) Reset Layout to Default3) Open Player Settings and dock ... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

No way to get geometry-islands from PhysicsComposer or PhysicsDestructor.

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Nov 09, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

When using PhysicsComposer and PhysicsDestructor, there is no way to group the returned geometry into islands. For many use-cases th... Read more

0
votes
Fixed

Animation transition plays only once after editing file in the external ...

Package: UI Builder

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Nov 11, 2021

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Version/s: 1.0.0

Reproduction steps:1. Open the 'UI Tookit theme bug' project2. Open the 'theme1' file in any text editor3. Make any small change and... Read more

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