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0
votes
Fixed

UI Toolkit Label needs to be moved to update properties when properties ...

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Aug 20, 2025

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Version/s: 6000.0.56f1

Reproduction steps:1. Open the attached “My project (17)“ project2. Open the “Assets/NewUXMLTemplate” Visual Tree Asset using the UI... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

0
votes
Fixed

Compute Shader Inspector fields are spaced far from their labels

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Nov 13, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more

0
votes
Fixed

"Release" field of "Minimum Unity version" on a custom package can be le...

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Aug 04, 2025

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Version/s: 6000.3.0a4, 6000.4.0a1

How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

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Dec 04, 2015

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Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more

0
votes
Not Reproducible

Wrong directions are logged when using a Switch Pro Controller with 2D V...

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Apr 02, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1

How to reproduce:1. Open the “IN-97703_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Connect the controller5. Press an... Read more

0
votes
Fixed

NullReferenceException error on PolybrushMesh when unloading Scene in Ed...

Package: Polybrush

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Sep 30, 2019

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Version/s: 10.0.0-preview.16 - 1.0.1

How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed
0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

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