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[UI Builder] Game view resolution changes to 640x480 when the UI Builder...
Reproduction steps:1. Open the user's attached project2. Open Assets > UI > UXML_Title3. Dock the UI Builder tab next to the S... Read more
[WebGL] Player freezes with VisualScripting errors when built with WebGL
Reproduction steps:1. Open user-submitted project https://editorbugs.unity3d.com/api/v1.0/attachments/c01f50a6-5f82-424a-80e0-c9a459... Read more
Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project2. Select the Repro/Reserialize Assets menu option Read more
Missing progress bar when compiling AOV shaders for Recording
How to reproduce:1. Open the attached project "2021.2.10f1_hdrp2.zip"2. Open Assets > Scenes > SampleScene.unity3. Open Window... Read more
MouseCursor is not being changed if using "EvenType.KeyDown"
How to reproduce:1. Open project "TestCursorProject.zip"2. Focus the "TestEditorWindow" window3. Press any key4. Observe the cursor ... Read more
Fail loading image to Prefab when the Player Mode Script is set to 'Use ...
Reproduction steps:1. Open the attached 'AddressableTestProject.zip'2. Go to the 'Window -> Asset Management -> Addressables -... Read more
Game view displays a gray screen when Cameras use different Renderers (2...
How to reproduce:1. Open the attached project ("1388104_repro.zip")2. Open "SampleScene" Scene3. Enter Play Mode and observe the Gam... Read more
RenderTexture does not repaint Material when Camera view changes
How to reproduce:1. Open the user's attached project2. Open scene Scenes/RenderTest3. In the Project window, under the Assets folder... Read more
[Android][IL2CPP] SendTimeout returns incorrect values when project is b...
How to reproduce:1. Open the attached "1403251_Repro.zip" project2. Build and Run the "ScampleScene" on an Android device3. In the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled