Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f1
Issue ID
925422
Regression
No
GameObjects key values being highlighted after deleting its timeline components as if they were in preview/record mode
Steps to reproduce (or watch attached video):
1. Create a new Unity project
2. Create a new GameObject in the Hierarchy
3. Open timeline window and begin a new timeline with GameObject
4. Start recording
5. Insert a new key by changing GameObjects any transform value
6. Remove GameObjects 'Playable Director' and 'Animator' components
7. Look at GameObjects 'Transform' component in the Inspector
Actual result: Transform values are highlighted as if they were in Preview/Record mode even though GameObject doesn't have Playable Director and Animator components
Expected result: Transform values are not highlighted
Reproducible with: 2017.1.0b1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
Add comment