Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f1
Issue ID
925422
Regression
No
GameObjects key values being highlighted after deleting its timeline components as if they were in preview/record mode
Steps to reproduce (or watch attached video):
1. Create a new Unity project
2. Create a new GameObject in the Hierarchy
3. Open timeline window and begin a new timeline with GameObject
4. Start recording
5. Insert a new key by changing GameObjects any transform value
6. Remove GameObjects 'Playable Director' and 'Animator' components
7. Look at GameObjects 'Transform' component in the Inspector
Actual result: Transform values are highlighted as if they were in Preview/Record mode even though GameObject doesn't have Playable Director and Animator components
Expected result: Transform values are not highlighted
Reproducible with: 2017.1.0b1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment