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0
votes
Duplicate

Light is directed to the two sides of the Light Probes after baking Prog...

Global Illumination

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Jun 02, 2017

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Version/s: 5.6.0p2

How to reproduce:1. Open attached Unity project "case_917344-LightProbes"2. Open Window --> Lighting --> Settings3. Set Lightm... Read more

0
votes
Fixed

[Android] When filter is used on android screen Unity apps ignore touch ...

Mobile

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Jun 10, 2017

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Version/s: 5.6.1p3

This issue is related to 900191 case, because the fix for TapJacking resulted in a bug for Unity applications that are overlayed wit... Read more

0
votes
Fixed

Zooming out of the Animation window with the curves button selected free...

Animation

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Jun 09, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open attached project2. In the project window select Animations/Samples/AnotherCameraTest_Movement3. In the An... Read more

1
votes
Duplicate

Unity out of memory crash when baking Lightning

Global Illumination

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Jun 12, 2017

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Version/s: 2017.1.0b9

Steps to reproduce:1. Open attached project2. If Auto baking is not set press bake-Unity will crash eventually Actual result: Unity ... Read more

0
votes
Won't Fix

[Chromium] cef crashes on cef_string_userfree_wide_alloc while trying to...

Editor - Other

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May 24, 2017

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Version/s: 2017.2.0a1

To reproduce: 1. Create new project.2. Open and reload asset store page (by right clicking on asset store tab).3. While it's reloadi... Read more

0
votes
Won't Fix

"Connected Player" dropdown in Console Window is too narrow to fit its text

Themes

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Jun 12, 2017

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Version/s: 2017.1.0b8

To reproduce:1. Open Unity editor2. Select the Default Layout3. View the Console Window Desired outcome: "Connected Player" dropdown... Read more

0
votes
By Design

[UWP] first UWP build after opening a project throws a shader error when...

Windows Store Apps

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Jun 07, 2017

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Version/s: 2017.1.0b8

First UWP build after opening a project throws a shader error when that error is ignored on subsequent builds and other platforms To... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more

6
votes
Fixed

[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...

Mono

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1) Open the latest attached project (Firebase_NET.zip).2) Open 'GameScene'.3) Enter play mode. Errors start appea... Read more

0
votes
By Design

GZipStream not reading correctly from stream if Flush() is called

Scripting

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May 19, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open an attached project on 5.6.0f32. Press play3. Observe the console output, first log is bytes written to s... Read more

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