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[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
Rigidbody rotation constrains applied in World Space when applying Angul...
To reproduce:1. Open Attached Unity project "Rotation.zip"2. Open scene "test"3. Go into Play Mode4. Freeze Cube's rotation on z axi... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
[Gear VR] Inset viewport problems
In Unity 2017.1 on Gear VR inset viewports smaller than the main viewport only appear in the left eye when single-pass stereo is cho... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Animation twitches at the start of a animation loop
Steps to reproduce:1. Download 901635_repro.zip and open "Test" scene2. Enter play mode3. Observe looping idle animation Expected re... Read more
[Android] Loading AssetBundles from file fails when bundle is located af...
To reproduce: 1. Download and open "TestLargeAssetBundle.zip" project.2. Build app to the device.3. Copy the file "test" located in ... Read more
[Metal] Screen does not render using Screen.SetResolution when device re...
Reproduction steps for iOS:1. Connect a device with a bigger resolution than the one, that is set in the "ChangeResolution" script (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size