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1
votes
Fixed

Erratic behavior while editing UI in prefab when Canvas "Render Mode" is...

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Jun 07, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/UIEnvironment” Scene3. Select the “Canvas” GameObject ... Read more

0
votes
Fixed

[HDRP] The Game view flickers when interacting with the Editor UI and a ...

HD RP

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Oct 21, 2022

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Version/s: 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps: Open the user attached project Open the “IndoorsScene” scene Observe the Game view while interacting with Editor... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

0
votes
Won't Fix

Directional shadows render only according to first Directional Light whe...

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Jul 03, 2024

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Version/s: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “JapaneseAlley/Scenes/Demo_Day” Scene3. Select the “Directiona... Read more

0
votes
Fixed

[UIR][Project Settings] Letters are warping to a new line when project I...

UI Toolkit

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Jan 31, 2020

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Version/s: 2020.1.0a15, 2020.1.0a21, 2020.2

How to reproduce:1. Create a new project2. Open Preferences->UI Scaling3. Set the scaling to 125%4. Open Window -> Project Set... Read more

0
votes
Fixed

Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile T...

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Jun 13, 2024

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Version/s: 2022.3.34f1

How to reproduce:1. Create a new Project using the 3D Mobile Template2. Observe the Project creation Expected result: The Project is... Read more

0
votes
Fixed

LODs array is not updated instantly when inserting new LODs

Optimization

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Jun 14, 2022

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Version/s: 2022.1.0a15, 2022.1.0b8, 2022.2.0a4

Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more

9
votes
Fixed

Crash on UI::Canvas::GetRenderMode() const when changing levels

uGUI

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Sep 27, 2022

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Version/s: 2021.3.11f1

Reproduction steps:1. Open the user’s attached project2. Go to File → Build Settings and make sure that the selected Platform is iOS... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

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