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[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps: 1. Create a new project and import the Profiler Analyzer through the Package Manager 2. Open the Profiler along ... Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonG...
Reproduction steps: 1. Open the attached “Tanks_Complete.zip” project 2. Open the “MainDemo” Scene 3. Select the “PlayManager” Ga... Read more
EntityQuery.SetChangedVersionFilter() is adding filters to multiple Enti...
Reproduction steps: 1. Open the attached project “EntityQueryBug“ 2. Enter the Play Mode 3. Observe the Console window Expecte... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce: 1. Open user-submitted project (BugTest.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode 4. While in Play M... Read more
filtermode appears twice in search proposition
* Open search window * Search by project, search t:texture2d * Click + to open search proposition. * type filtermode. See ... Read more
“Binding is neither a composite nor part of a composite” errors are thro...
How to reproduce: 1. Open the “InputPackageBindingIssue“ project 2. In the Project window open the “TestControl” Input Action Asse... Read more
The error of Null reference appears when changing Color gradient for the...
To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more
Random amount of elements are added to the ListView when pressing the + ...
How to reproduce: 1. Open the user’s attached “BugReport.zip” project 2. In the Hierarchy window, select “Test01” GameObject 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1