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[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[Canvas] [Image] Size and rotation of child image inside canvas changes ...
Reproduction steps: 1. Open attached Unity project. 2. Open "CanvasError" scene. 3. Select "Cube > Canvas" game object in the hierar... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture - Save the graph - Right-click on the shaderGraph asset i... Read more
[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce: 1. Open the attached project's Scene labeled "Level_2" 2. Open a Timeline Window and dock it in the Editor (Window... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce: 1. Plug any microphone/speaker into your computer via USB 2. Open attached project 3. Enter the Play Mode 4. Open ... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more
"Switch Platform" button is enabled after installing a component and not...
*Easier to reproduce using Unity Hub or QA multi-tool* Steps to reproduce: 1. Open any project 2. Open Build Settings window 3.... Read more
"builtin functions must be directly called" errors are thrown when build...
How to reproduce: 1. Open the attached project "unity_project.zip" 2. Build the project for WebGL Expected results: Build is su... Read more
[UVCS] Unity Version Control shows changed "Open XR Package Settings.ass...
Steps to reproduce: 1. Create a VR template project and switch to Android Platform 2. Install Unity's Version Control and set it u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map