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[Vulkan] Spline based particles behave incorrectly, and differ to DX11
Spline based particles (and quite a few others from this pack) function differently on VK to DX11. 1. Open attached project2. Open s... Read more
Using 'Build & Run' crashes Unity Editor if a progress bar displays befo...
Steps to reproduce: 1. Open attached project2. Make sure that Sprite Packer is enabled (Editor Settings)3. Try to build the project ... Read more
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity2) Switch platform to Android3) Enable Development Build and Autoconnec... Read more
'The compiler this script was imported with is not available anymore' wh...
To reproduce:1.Open scene.unity2.Select GameObject3.Open the context menu on the AddScript component4.Select "ExecuteNow", which wil... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity2. Open "Test" scene3. Enter Play mode To reproduce from th... Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor- Select a GameObject- Add a new Playable Directory Component using the Inspector- Assign a Timeli... Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip- Create a play range- Delete the track- Undo (CTRL-Z) Result: The play range is lost. Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
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