Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f2
Issue ID
907854
Regression
No
transform precision issue when moving multiple objects
How to reproduce:
1. Open attached project
2. Select all 4 planes
3. Drag the objects a big distance on one x axis
4. Inspect how the planes are now not alligned (in some cases there is a gap, in some planes overlap)
Expected behaviour: Moving a group of objects moves all of them the same distance
Actual behaviour: Due to floating point inprecision the objects are not moved the same distance
Reproduced on: 5.5.0f1, 5.5.3p3, 5.6.0f3, 5.6.0p3, 2017.1.0b4
Fixed in: 2017.2.0b1
Backported to: 2017.1.0f1, 5.6.2p1, 5.5.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment