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Mono Windows Builds don't produce full log callstacks when generating logs
How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more
Select asset in Project Browser is much slower than in the latest LTS ve...
Steps:1. Open attached project2. Open "Explorer -> Window" from menu3. Press Replay4. Take a look how much time it takes to do 30... Read more
UIToolkit Labels width is not extended with certain Text inside it
Reproduction steps:1. Open the attached project2. Run the project Expected result: Label Text "Stage 3" and "Stage 2" both take one ... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
Mesh Filter's Mesh Properties display a blank window for built-in primit...
How to reproduce:1. Open the user's project "1351353.zip"2. Select the "Torus-7-4">"default" Object in the Hierarchy window3. In ... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more
InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce:1. Open the attached project (EnumerationTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button and obse... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled