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Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce:1. Open project2. Open 'TestScene'3. Open 'DebugTestScript', set breakpoint to 15th line4. Start debugging, press 'Upda... Read more
Paused VR game steps frames when refocusing the game window
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Drag the game window out of the editor4. Pause the ... Read more
Screen.resolutions return refresh rate as a 0 on Mac displays (both reti...
Steps to reproduce: 1. Open attached project2. Build and run 'Test' scene on macOS3. Launch it in Windowed mode on a Mac monitor Act... Read more
[Regression] MissingReferenceException after undoing terrain creation
Steps to repro: 1. Create new project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Press Ctrl/cmd+Z or Ed... Read more
[Tanks Multiplayer] Editor crashes on Importing Package
To repro:1. Create a new project.2. Import Tanks Multiplayer (https://www.assetstore.unity3d.com/en/#!/content/69172) project to it.... Read more
Color picker crashes Editor
Steps to reproduce:1. Open attached project2. Open scene repro53. Select Menu -> Header and change its color using the color pick... Read more
Error 'outputVertexCount == sharedData.indexCount' appears when nested c...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Observe console. Result:When a canvas is created with these el... Read more
[WSA] Ultimate Survival builds crash on launch
Steps to reproduce:1. Create a new project and import "Ultimate Survival" pack from Asset Store OR download project (link in the des... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity2) Make sure Graphics API is set to... Read more
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