Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0b1
Issue ID
903033
Regression
Yes
[Regression] MissingReferenceException after undoing terrain creation
Steps to repro:
1. Create new project;
2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);
3. Press Ctrl/cmd+Z or Edit -> Undo Create terrain.
Expected result:
Terrain is deleted without errors.
Actual result:
Error:
MissingReferenceException: The object of type 'Terrain' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.TerrainInspector.OnSceneGUICallback (UnityEditor.SceneView sceneView) (at C:/buildslave/unity/build/Editor/Mono/TerrainEditor/TerrainInspector.cs:1803)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2397)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1715)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1585)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
is shown in the console.
Regression introduced in Unity 5.6.0a6.
Notes:
- Reproducible in 2017.1.0b1, 5.6.0p1, 5.6.0f3, 5.6.0b6;
- Not reproducible in 5.6.0a5, 5.5.2p1;
- Reproducible on both Windows 10 and OSX 10.12.3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment