Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0b1
Issue ID
903033
Regression
Yes
[Regression] MissingReferenceException after undoing terrain creation
Steps to repro:
1. Create new project;
2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);
3. Press Ctrl/cmd+Z or Edit -> Undo Create terrain.
Expected result:
Terrain is deleted without errors.
Actual result:
Error:
MissingReferenceException: The object of type 'Terrain' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.TerrainInspector.OnSceneGUICallback (UnityEditor.SceneView sceneView) (at C:/buildslave/unity/build/Editor/Mono/TerrainEditor/TerrainInspector.cs:1803)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2397)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1715)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1585)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
is shown in the console.
Regression introduced in Unity 5.6.0a6.
Notes:
- Reproducible in 2017.1.0b1, 5.6.0p1, 5.6.0f3, 5.6.0b6;
- Not reproducible in 5.6.0a5, 5.5.2p1;
- Reproducible on both Windows 10 and OSX 10.12.3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment