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Fixed in 2018.2.X



Found in


Issue ID




Screen.resolutions return refresh rate as a 0 on Mac displays (both retina and non-retina)



Steps to reproduce:

1. Open attached project
2. Build and run 'Test' scene on macOS
3. Launch it in Windowed mode on a Mac monitor

Actual result: Refresh rate of all resolutions is returned as 0, except for the one that is used on this specific display.
Expected result: All refresh rates should return an actual correct value.

External monitors return correct refresh rates for each resolution.
Reproducible with Metal & OpenGLCore.

Reproduced with: 5.6.0f3, 2017.1.0b1
Doesn't reproduce on 5.5.3f1, however, it looks like player doesn't choose available resolutions depending on the screen it is displayed on.

Comments (1)

  1. giacomopc

    Jan 24, 2019 16:54

    On 2018.3.0f1 this still happens when Mac Retina Support is Off. It also only shows just one available resolution.
    Tested on
    - MacBook Pro (late 2013, 13-inch retina)
    - MacBook Pro (early 2015, 13-inch retina)

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