Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.1.0a5
Issue ID
902689
Regression
No
Screen.resolutions return refresh rate as a 0 on Mac displays (both retina and non-retina)
Steps to reproduce:
1. Open attached project
2. Build and run 'Test' scene on macOS
3. Launch it in Windowed mode on a Mac monitor
Actual result: Refresh rate of all resolutions is returned as 0, except for the one that is used on this specific display.
Expected result: All refresh rates should return an actual correct value.
Notes:
External monitors return correct refresh rates for each resolution.
Reproducible with Metal & OpenGLCore.
Reproduced with: 5.6.0f3, 2017.1.0b1
Doesn't reproduce on 5.5.3f1, however, it looks like player doesn't choose available resolutions depending on the screen it is displayed on.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
giacomopc
Jan 24, 2019 16:54
On 2018.3.0f1 this still happens when Mac Retina Support is Off. It also only shows just one available resolution.
Tested on
- MacBook Pro (late 2013, 13-inch retina)
- MacBook Pro (early 2015, 13-inch retina)