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[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
Unity crashes when using a Mono 4.5 class library on .NET 4.6
Reproduction steps:1. Open project attached(Test46.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unit... Read more
Fallback Fonts are still included in build after being removed from Font...
How to reproduce:1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build2.... Read more
[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL ...
Reproduction steps:1. Open project attached (wa_NetworkToHostOrderBug.zip).2. Build project on WebGL with WebAssembly marked.3. Run ... Read more
GUIView::OnInputEvent crash while trying to refocus Unity after trying t...
Steps to reproduce:1. Open "AcessViolationReproduce.zip" project2. Select the "mcs.rsp" file3. Start to press and hold the Enter but... Read more
Processor spikes in "WaitForTargetFPS" when performing work on backgroun...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter the Play mode4. Observe profiler Expected r... Read more
[Android] 3D objects are not rendered when Disable Depth and Stencil is ...
To reproduce: 1.Download and open "TestVulkan.zip" project.2.Open Player Settings and set "Disable Depth and Stencil" option to true... Read more
Null Reference error when Selecting Dependencies of Prefab
Steps to reproduce: 1. Open attached project2. In asset menu select Prefabs -> UI -> OptionsMenu.prefab3. Right click -> Se... Read more
Hierarchy Focus does not function
Steps to reproduce: 1. Open attached project2. Select any element in the hierarchy3. Press "F" or double-click to focus4. Object is ... Read more
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps:1. Open the attached project;2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrongly.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size