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[iOS] Application.absoluteURL is empty on Awake/Start when opening via d...
How to reproduce:1. Open the attached Project "deeplinkTest.zip"2. Build the Scene "TestScene" for iOS3. Install the App on an iOS d... Read more
“SerializedObjectBindingBase.Update” is called when bound property of a ...
How to reproduce:1. Open the “UIElementsBindingPerformance“ project2. Open the “SampleScene”3. In the Hierarchy window select the “G... Read more
Referenced script (Unknown) warning is thrown on Play Mode in the HDRP S...
How to reproduce:1. Create a new HDRP Sample Scene Template project2. Enter the Play Mode3. Check the Console Expected results: The ... Read more
Baking static objects with no material causes an Out Of Memory message i...
Steps to reproduce: Make a new scene Add a cube primitive Remove its material Make it static Bake Result: {{OpenCL Error. Falling ba... Read more
UI Component detection areas are offset in Multiplayer Play Mode players
How to reproduce:1. Open the “Multiplayer_Play_Cursor_Bug” project2. Open the “Lobby” scene3. Open the Multiplayer Play Mode window ... Read more
unity_SpecCube0 is not set when there are no GameObjects in the Scene
How to reproduce:1. Open the user-attached project “Bugs2023”2. Open the “SampleScene” scene and observe the Scene view3. In the Hie... Read more
EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality ...
How to reproduce:1. Open the attached “IN-73789” project2. Open “SampleScene1” and enter Play mode3. Open the Memory Profiler (Windo... Read more
[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...
Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select any o... Read more
Replace base in nested prefab crashes editor
Steps:1. Add Cube and plain GameObject to Hierarchy2. Convert Cube and GameObject to prefabs3. Nest Cube under GameObject4. Open Cub... Read more
"SystemAPI.GetSingletonBuffer" method's "isReadOnly" argument is ignored...
How to reproduce:1. Open the “BugReports“ project2. In the Project window navigate and open the “Assets/SignletonBufferSystem.cs” sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned