Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.2.0a1
Issue ID
1385545
Regression
Yes
Replace base in nested prefab crashes editor
Steps:
1. Add Cube and plain GameObject to Hierarchy
2. Convert Cube and GameObject to prefabs
3. Nest Cube under GameObject
4. Open Cube InContext mode
5. Drag root to Project Browser and choose "Create Base"
6. Save the prefab
7. Drag root to Project Browser and choose "Replace Base"
8. Save the prefab
==> Editor crashes
Not Repro: 2022.1.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment