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[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
Variables are reported as uncovered lines and methods when using inline ...
Reproduction steps: 1. Open the attached project "44715.zip" 2. Open the Test Runner window 3. Click Run All 4. Click Run All ag... Read more
The UIToolkit Dropdown menu does not show the last item when accessed in...
How to reproduce: 1. Open the “UIToolkitBug.zip“ project 2. Open the “Example” scene 3. Enter the Play Mode 4, Select “Misc“ in ... Read more
The Editor freezes on "Start importing" when the project contains a larg...
Reproduction steps: 1. Delete the library folder from the attached “ASDQWE” project 2. Open the project 3. Wait ~1 hour and obser... Read more
Bar diagrams are not displayed when using Memory Profiler Module in Prof...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Enter the P... Read more
Deleting an ARC by deleting its folder does not redraw the window
When moving the ARC to a folder, then subsequently deleting that folder, the ARC window keeps showing the deleted asset. *Repro* ... Read more
[Android] Some lights do not apply changes and instead copies properties...
Reproduction steps: 1. Open the attached project "ReproProj" with Android platform 2. Open the “/Assets/Scenes/SampleScene.unity” Sc... Read more
“ArgumentOutOfRangeException” error appears when pressing the Enter key ...
How to reproduce: 1. Open the user’s attached “DropdownBugRepro.zip” project 2. Enter Play Mode 3. Open the Dropdown menu 4. Make su... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
Material artifacts occur in the Material Preview window when baked light...
How to reproduce: 1. Open the attached “IN-96508” project 2. Open the “MainMenu” Scene 3. Generate the lighting by going to Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script