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An empty folder with build name is required when building for OSX on Win...
To reproduce:1. Create a new project2. Create scene3. Build scene for OSX Expected: scene will be built in selected/created folderAc... Read more
[Anim] error clicking in empty Animator window
Getting the following error in the Console when clicking in an empty Animator window. repro:-start Unity (repro only happens on a fr... Read more
[Anim] Error entering Blend Tree in Animator
Getting an error when entering (double-click) a Blend Tree in the Animator window. repro:-create a new project-create an Animator co... Read more
Unity crashes in <TypeTreeIterator::Next>, when a script is dragged over...
Reproduction steps:1. Open the attached project;2. Open the scene "Sandbox";3. Click on the object "Cube";4. Drag the script (for ex... Read more
[Android] Application crash with Fatal signal 11 ( Out of memory)
Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity2) Build and Run 'FarmLand' sceneNote: Application will... Read more
Crash in AtomicList::Load while turning off occlusion culling with high ...
Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models. Repr... Read more
[AnimationWindow] Pointer doesn't move into the next input box when "Tab...
Reproduction steps(GIF attached):1. Open the attached "Archive" project.2. Select the "New Animation" in the project view.3. Open th... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more
Unity crashes when changing Color Space in Viking Village project
- Open the attached project;- Change the Color space in Player Settings;- During the change Unity should crash. Note: So far only re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used