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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.2.X

Votes

0

Found in

2019.3.0b6

2020.1

2020.1.0b4

2020.2

Issue ID

1231184

Regression

Yes

[Speedtree] Regenerate Materials option distorts Speedtree Material's Shaders and Meshes at different LOD levels

Terrain

-

Clicking on the 'Regenerate Materials" option distorts the Speedtree Model's Shaders and Meshes at different LOD levels especially Billboard which also leads to its Preview Window Model and Thumbnail in Project Window getting affected.
Refer to the attached Video.

Steps to Reproduce:
1. Open attached Project
2. Project > Search By Type > Model
3. Any .spm Model > Inspector > Main Color > Change > Apply and Generate Materials
4. Regenerate Materials

Actual Result:
Speedtree Models' shaders and meshes get distorted at different LOD levels

Expected Results:
Regenerate Materials option should not distort any Shaders or Meshes at any LOD level.

Occurring on:
2020.2.0a5, 2020.1.0b4, 2019.3.7f1, 2019.3.0b6

Working Fine on:
2019.3.0b5, 2019.2.21f1

Environment:
Windows 10 only

  1. Resolution Note (fix version 2021.1):

    Graphics: Fixed issue where speedtree textures were becoming unbound after clicking "Regenerate materials

  2. Resolution Note (fix version 2020.2):

    Fix Version: 2020.2.3f1

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