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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.3.0b6
2020.1
2020.1.0b4
2020.2
Issue ID
1231184
Regression
Yes
[Speedtree] Regenerate Materials option distorts Speedtree Material's Shaders and Meshes at different LOD levels
Clicking on the 'Regenerate Materials" option distorts the Speedtree Model's Shaders and Meshes at different LOD levels especially Billboard which also leads to its Preview Window Model and Thumbnail in Project Window getting affected.
Refer to the attached Video.
Steps to Reproduce:
1. Open attached Project
2. Project > Search By Type > Model
3. Any .spm Model > Inspector > Main Color > Change > Apply and Generate Materials
4. Regenerate Materials
Actual Result:
Speedtree Models' shaders and meshes get distorted at different LOD levels
Expected Results:
Regenerate Materials option should not distort any Shaders or Meshes at any LOD level.
Occurring on:
2020.2.0a5, 2020.1.0b4, 2019.3.7f1, 2019.3.0b6
Working Fine on:
2019.3.0b5, 2019.2.21f1
Environment:
Windows 10 only
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Resolution Note (fix version 2021.1):
Graphics: Fixed issue where speedtree textures were becoming unbound after clicking "Regenerate materials
Resolution Note (fix version 2020.2):
Fix Version: 2020.2.3f1