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RangeAttribute is ignored when drawing properties with an iterator
Reproduction steps: 1. Open the attached project “PropertyFieldBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Select the S... Read more
Prefab instance's sibling index is not updated when a lower index siblin...
Reproduction steps: 1. Download and open the attached project "1280465.zip" 2. Open the "issue" scene 3. Enter and Exit Play mode to... Read more
[Terrain] "Cancelling Display Dialog" error in the Console when trying t...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open TerrainScene scene 3) Select Terrain GameObject in the I... Read more
[Package Manager] Search works based on name rather than displayName
Steps to reproduce: # Open any Unity project # Go to Package Manager (Window>Package Manager) # Select the Unity Registry as s... Read more
[iOS] Stack overflow crash due to NSRunLoop recursion
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Decline the downloading of ... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...
Repro steps: 1. Create a new project 2. Add a NavMeshObstacle component to any Game Object in the scene and save it 3. Switch build ... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible 2. Create a new shape and select it 3. Enter either edge or... Read more
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