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[URP] Built-In to URP Render Pipeline Converter freezes during Material ...
How to reproduce:1. Open attached project "internal-boat-demo-2021.2"2. In Render Pipeline Converter window, Initialize Converters a... Read more
[HDRP] Anchor Override has no effect when used with reflection probes
Steps to reproduce: 1. Download and open the attached repro project (AnchorOverrideBug-HDRP.zip)2. Open SampleScene3. If no GI is pr... Read more
[MARS] View background is black when the passthrough camera is used
How to reproduce it:1. Open the user's attached project 'STW 2021.2 MARS 2.zip'2. Build and Run it on the device3. Move the phone ar... Read more
[XR SDK] [URP] Vignette post processing effect is overlapping between eyes
Reproduction steps:1. Open the attached project ("VR Vignette Test.zip")2. Open the "New Scene 1" scene3. Enter the Play mode4. Obse... Read more
"IndexOutOfRangeException" is thrown when selecting overflowing TextMesh...
Steps to reproduce:1. Open the attached project "TMPBug.zip"2. Open Scenes>SampleScene3. Enter the Play Mode4. Click on the Input... Read more
Editor crashes when selecting objects in the Scene View
Reproduction steps:1. Open the attached project "PSCrash.zip"2. Open the "SampleScene" Scene3. Select the "transform" Game Object in... Read more
Linux Editor's panels scaled incorectly when loading both saved and pres...
How to reproduce:1. Open a new project2. In the top right of the Editor window open the "Layout" dropdown3. Switch the layout to "De... Read more
[iOS] Crash in GC_mark_from when using MonoPInvokeCallbackAttribute
Reproduction steps:1. Download and open the attached "pinvoker.zip" project2. Build and deploy the project to iOS3. Observe the cras... Read more
[URP][Linux] Built-In to URP Render Pipeline Converter Material Upgrade ...
How to reproduce:1. Open new 3D Unity Project2. In Package Manager window, install "Universal RP" package3. In Render Pipeline Conve... Read more
[URP] "Shader error in 'Master'" errors are thrown when opening a Shader...
How to reproduce:1. Open the user's project2. Open the "Assets -> SG_Lit" Shader Graph file in the Project Browser3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open