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Sliders in the URP.asset throws NullReferenceException
Steps to reproduce: 1) Download attached project and open in Unity 2) Find URP-Balanced.asset in the Assets/Settings 3) In ... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more
OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce: 1. Open the attached "OnApplicationFocus" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Click ... Read more
[Android] TEXTURE2D_ARRAY_SHADOW does not work when built for Android wi...
Reproduction steps: # Open the user's attached project (“My project.zip”) # Build And Run on an Android device # Open Frame Deb... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more
Only one object is selected in the Hierarchy window when opening the con...
How to reproduce: 1. Open the attached project "Pirate14.zip" 2. Select "Camera" and "GameObject" in the Hierarchy window 3. Righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map