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0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Fixed

New script-based files will be created incompletely when the creation pr...

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Aug 06, 2025

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Version/s: 6000.2.0f1

How to reproduce:1. Create and open a new project2. Create a new Script file in the Project tab3. Right after creating, create any o... Read more

0
votes
Active

Tree Asset Preview window is not updated after assigning a new Material

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Tree GO3. In Project window create Material4. Add newl... Read more

0
votes
Duplicate

Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing t...

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Jul 24, 2025

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Version/s: 2022.3.65f1, 6000.2.0b10

Reproduction steps:1. Create a new 3D project2. Import “CrashReport.unitypackage“3. Enter play mode4. Select the last GameObject in ... Read more

0
votes
Fixed

Wrong documentation page is displayed for the "Scene Template Pipeline" ...

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Sep 26, 2022

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Version/s: 2021.3.0f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12, 2023.2.0a1

How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Enter "AAA" a... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

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Sep 19, 2019

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Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

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Jan 06, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more

0
votes
By Design

[URP] RenderGraph CopyPass does not work when MSAA is enabled

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Nov 04, 2025

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Version/s: 6000.0.61f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

Reproduction steps:1. Open the attached “IN-122832“ project2. Select the “Assets/Dev Dunk Studio/Screen Space Fog/Samples/Settings/U... Read more

0
votes
Won't Fix

[UWP] [Surface Pro] Windows Hello Window appears behind Unity App

Universal Windows Platform

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

First set up Windows hello following these directions:https://blogs.windows.com/devices/2015/12/17/how-to-set-up-windows-hello-on-yo... Read more

0
votes
In Progress

[iOS] The screen blinks when transitioning from custom to Unity splash s...

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Oct 24, 2025

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Version/s: 6000.0.60f1, 6000.1.17f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a2

Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more

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