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[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Prefab's name is misspelled in the MR Multiplayer Tabletop Template
*Steps to reproduce:* # Create or open a MR Multiplayer Tabletop Template Project # In the Hierarchy select Prefab "Network Mana... Read more
Broken compute shaders propagate via the cache server
How to reproduce: 1. Open the “Broken Compute shaders.zip“ project 2. Set up and connect to a Cache Server (Accelerator) in Edit >... Read more
[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce: 1. Create a new project 2. Create a default material 3. Duplicate it a few times 4. Create a sphere and open the... Read more
Deleting an ARC by deleting its folder does not redraw the window
When moving the ARC to a folder, then subsequently deleting that folder, the ARC window keeps showing the deleted asset. *Repro* ... Read more
"Platform Browser" window displays blurry warning icon in front of "Inst...
*Steps to reproduce:* # Create a project # Go to "File -> Build Profiles" # Click the "Add Build Profile" button # In the "P... Read more
Selected “Max Log Lines” text is unreadable in UI Toolkit Event Debugger...
*Steps to reproduce:* 1. Create new Unity project 2. Make sure the Editor Theme is set to Light 3. Open UI Toolkit Event Debugger... Read more
"Assertion failed on expression" errors spammed due to an attachment limit
Reproduction steps: 1. Open the attached project "URPRenderPass" Expected result: no errors in the Console Actual result: error... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce: 1. Open the attached project "1270731.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Look around in the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support