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Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce: 1. Download and open "2019_3_0f4_C_UWP_Error.zip" project 2. Build project for UWP Expected results: Build comple... Read more
Error currentFileSystemTime.ticks != 0 thrown while cancelling loading o...
How to reproduce: # Create new project # Open Standalone Profiler (Windows>Analysis>Standalone Profiler) # Click cancel button... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
Input Actions window appears with no name when canceling unsaved changes...
Reproduction steps: 1. Open the attached project “NoName” 2. In the Project window open “Assets/New Controls.inputactions” 3. In ... Read more
InputSystem touch input does not register when pressing a button in build
Reproduction steps: 1. Open the attached project "touchtest.zip" 2. Build And Run the project 3. Press the "Button" button using ... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more
GameObject is selected in the Scene view when clicked on, even though th...
Steps to reproduce: 1. Open the user’s attached project 2. Open the “Assets/Scene_Bug.unity“ Scene 3. In the Scene view select th... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map