Search Issue Tracker

0
votes
Fixed

Build Settings Window (UWP) gets overlapping elements when its height go...

Settings Window

-

Jan 16, 2020

-

Version/s: 2020.1

Steps to reproduce:1. Open File>Build Settings2. Choose Universal Windows Platform3. Choose a version of Visual Studio that would... Read more

0
votes
Duplicate

CustomPropertyDrawer of a ReorderableList with SerializeReference attrib...

Asset - Importers

-

Dec 22, 2019

-

Version/s: 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open the attached project (case_1207230.zip)2. Select the "Zoo" Game Object in the Hierarchy3. Add "Dog" to th... Read more

1
votes
Fixed

Alpha channel is not recognized when importing PNG with alpha

Graphics - General

-

Jan 16, 2020

-

Version/s: 2020.1.0a19

On importing PNG with alpha, the alpha channel is not loading in the Preview, refer attached screenshot. Steps to repro:1. Create a ... Read more

0
votes
Fixed

LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not lon...

Progressive Lightmapper

-

Dec 20, 2019

-

Version/s: 2019.3, 2019.3.0f4

Steps to reproduce: 1. Open Scene "empty"2. Ovserve that there is a cube, receving light from light probe group in the scene3. Run t... Read more

0
votes
Fixed

[Scene View] [HDRP] Camera preview window size does not change on changi...

Package: SRP HD Template

-

Jan 16, 2020

-

Version/s: 7.1.7, 7.1.1

-Camera preview window size changes only once.-The issue does not occur with 3D, URP & 3D with Extras. Steps to repro:1. Open th... Read more

0
votes
Fixed

Crash on __pthread_kill when trying to open SteamVR Input window

IMGUI

-

Jan 13, 2020

-

Version/s: 2017.4, 2019.2.17f1, 2020.1

Steps to reproduce:1. Open the project provided by the user ("New Unity Project.zip")2. Attempt to open SteamVR Input window (Window... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

-

Jan 16, 2020

-

Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

0
votes
Fixed

[URP] Values in RendererFeatures hides on decreasing the height by super...

Package: Scriptable Render Pipeline Universal

-

Jan 16, 2020

-

Version/s: 7.1.7, 7.1.6, 7.1.5, 7.1.1

Values in RendererFeatures hides on decreasing the height by superimposing other windows Steps to Reproduce: 1. Create a new 3D temp... Read more

2
votes
Not Reproducible

[Metal] Image mask does not work with Metal graphics API on older iOS de...

Metal

-

Dec 06, 2019

-

Version/s:

Steps to reproduce1. Open attached project2. Make sure graphics API is set to 'Metal'3. Build the project4. Deploy the Xcode project... Read more

0
votes
Fixed

[URP] Shader quality tiers are compiled and included in the build and th...

Package: Scriptable Render Pipeline Universal

-

Jan 13, 2020

-

Version/s: 6.9.0

Steps to reproduce:1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip")2. Open Project Settings -> Graphics Expected:... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.